DETAILS, FICTION AND GAME LOOP

Details, Fiction and game loop

Keep in mind that the players aren't gonna be taking a look at your weapon each of the time, Unless of course your game sucks -- They are going to be seeking across the viewport for targets, or with the crosshair in the middle of the monitor; Would you like to invest 16MB of VRAM on that too?Launched in 1994, GameZone has long been Doing the job to

read more